The Visual Development Artist helps to reduce the number of iterations in more expensive departments in the Film division by producing effective images or sequences that will help to answer creative questions on asset designs and builds (characters, props, vehicles, environments, fx) or help to define shot moods. The rendering should be generated from the available elements for that shot / asset (renders, models, etc...) when possible, in the aim of accelerating the incorporation of the creative notes into the actual asset / shot builds.

Key Responsibilities :

Working closely with the HOD, supervisors and clients to provide efficient and photorealistic imagery while building assets and scenes, using both 2D and 3D packages and helping to answer creative and technical questions during asset / shot / sequence development

Helping supervisors sell their vision for an asset / shot / sequence to clients by coming up with original designs, ideas and good visual references

Keen to help others, either for technical or artistic questions

Working on tight deadlines with frequent outputs when necessary

Working to get approvals on looks quickly to give time for the downstream departments to achieve these looks through proper builds

Working closely with other departments and HODs to make sure they can incorporate in the full builds everything they can from the visual development process

Experience and essential skills :

Extensive visual background, highest creative traits

Good experience in film VFX and or Game using 3D softwares like (Maya / Houdini / Blender / Unreal / Nuke / 3DCoat / Zbrush / Substance / Photoshop…)

Note that in VisDev we are mainly using Blender as our main 3D software

Several years of experience in Film / Game as a Senior artist using a production pipeline is a big plus

Excellent knowledge of shortcuts available to create powerful visuals under pressure and short turn around times

Ability to translate supervisors and client needs / briefs into visuals in an efficient manner

Great attention to detail and a proactive approach to identify and resolve visual issues in order to maintain quality and logic within the outputs

Knowledge of a wide variety of software (to update frequently to keep up) and keen to try new tools / addons / softwares to see its potential to use in production.

Strong demonstrable experience in frame / shot composition / mood / realism

Good working knowledge of cinematography in a virtual environment

Ability to take direction and feedback from a supervisor

Able to create organised scenes / scripts / 2D documents for easy handovers

Desirable skills :

Really confident in Modeling / Texturing / Lighting / Comp

Good understanding of geometry nodes(Blender) is a plus

Good understanding of practical and digital cameras

Interest for simulation / FX (a plus)

At ease with creating various kinds of work : environments, creatures, weapons, fx, architecture…

Working knowledge in the following fields (a plus) : geology, anatomy, industrial design, physics, architecture…

Good knowledge of at least a secondary 3D software and a compositing software(Nuke) and real time render engine (Octane, Unreal, Houdini) is a plus

Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.