At the heart of the creative industries, the Texture Artist is responsible for creating textures for character models, sets and accessories in 3D.
They respect the artistic vision of the project, as well as the technical constraints of the various production trades.
What is the role of a Texturing Artist?
- Understand the artistic vision of the project, follow references and designs provided
- Create realistic textures for surfaces such as metal, wood and skin, or stylized textures for more artistic or cartoony projects
- Ensure that textures are consistent with the overall design of the scene or character
- Ensure that textures respect the technical constraints of other departments (colors, lighting, look development)
- Take into account feedback for iteration
- Optimize textures and prepare files
- Respect production deadlines and expected quality standards
- Calibrate and fine-tune textures for integration
- Participate in reviews
- Help solve problems and share relevant information within the texture department
Who does a Texture Artist work with?
The Texture Artist works closely (depending on the size of the team) with the Art Director, Technical Art Director and Lighting Artist to understand and realize the artistic and graphic vision of projects.
They also work with other asset departments (modeling, rig, Character FX, look development) to create and apply photorealistic and / or stylized textures.
What makes a Texture Artist?
In addition to having an excellent understanding and culture of the image, as well as its composition (lighting, composition, calibration, rendering), and knowledge of PBR (Physically Based Rendering), the Texturing Artist must :
Technical skills required for a Texture Artist
Ability to use graphics tools
To create high-quality textures that meet the specific requirements of the film, 3D / FX animation or video game industries, here are some of the most commonly requested tools :
Mastery of automation tools
Automation tools enable Texturing Artists to automate repetitive tasks and create customized workflows.
Mastery of software such as Substance Designer and Substance Painter provides access to advanced features for creating procedural textures, while Photoshop offers automation options such as actions and scripts.
The Texturing Artist profession also requires notions and understanding of scripting in 3D software such as Maya and Blender, and programming languages like Python.
With scripts, Texturing Artists can optimize their workflow, reduce human error and improve productivity on projects.
Professional experience recommended
After initial post-graduate diploma, it is advisable to acquire between 2 and 5 years’ experience as a Junior Texturing Artist, to qualify for senior or Lead Artist positions.
Relevant internships in the video game or 3D / FX animation industry
ISART includes compulsory internships (in the Bachelor’s and Master’s programs), enabling students to gain practical experience during their studies, develop their business and interpersonal skills, and establish professional contacts in the industry.
In the Master’s program, students can continue their studies as part of a work-study program, under an apprenticeship or professionalization contract.
These first experiences in the studio are essential for developing their employability.
Perspectives
What are the prospects for a Texture Artist?
The career of a Texture Artist can evolve in a variety of directions in the visual effects (VFX), animation and video game industries.
Here are a few possible prospects :
Which companies recruit Texturing Artists?
Companies producing digital visual content are likely to hire Texturing Artists to create realistic and convincing textures for their projects.
Such as :
How do I become a Texture Artist?
What's the best school to become a Texturing Artist?
To choose the right post-high school diploma, you need to check the following when doing your research :
Based in Paris, Nice and Montreal, ISART’s expertise is recognized worldwide.
What training do you need to become a Texturing Artist?
With a duration of 5 years, admission to the first year of the Bachelor’s program is post-bac, outside Parcoursup.
It is possible to enter the next year directly, in parallel admission, in a 2nd or 3rd year Bachelor’s program, or a 1st year Master’s program.
The Cinema Animation 3D / FX program is offered on the Paris and Montreal campuses.
The Game Art program is offered on the Paris and Nice campuses.
These courses lead to the RNCP Level 7 diploma “Expert in digital design, 3D animation and special effects”, which is recognized like a Master’s degree.
Other jobs that might interest you
3D Modeler : The 3D Modeler creates and sculpts three-dimensional digital models, creatures, objects, characters and / or environments for the video game and 3D / FX animation industries in particular.
Concept Artist : At the pre-production stage, the Concept Artist creates detailed designs (sketches, plates, drawings) that define the look and feel of the game or animated film.
Concept art follows the artistic vision of the project, from the initial concept phases through to the final illustrations.
Game Artist : The Game Artist designs and creates the graphic universe for video game projects, following the artistic direction and taking into account the game’s technical and functional constraints.
FX Artist : The FX Artist creates special effects (such as liquid, fire, destruction, explosions, clouds, particles, hair, crowds, etc.) in real time or pre-calculated, for film productions, video games, series, advertising, etc.
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