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Détails du poste

  • Lieu de travail : Montreal
  • Type de poste : Permanent à temps plein

Description du poste

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic . Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Join the team behind Dead by Daylight and help shape the quality of every player experience.

As a Senior QA Development Tester, you'll work hand-in-hand with the Audio team to validate content, investigate issues, and ensure the game's audio experience meets the highest standards. By collaborating with developers and creators across disciplines, you'll help bring immersive and polished experiences to life.

Dans ce rôle, vous serez amené(e) à :

  • Test all audio elements (sound effects, music, voice-over) to ensure correct playback, timing, triggering, layering, and looping throughout the product.
  • Verify audio assets align with design requirements, identifying any missing, duplicated, incorrect, or improperly formatted files.
  • Validate audio integration across gameplay, UI, cinematics, and Wwise systems, including triggers, switches, states, RTPCs, and spatial audio behavior.
  • Assess audio quality and platform compatibility by checking loudness balance, mix consistency, distortion, clipping, and device-specific performance (headphones, speakers, surround sound).
  • Document and manage audio defects in Jira, providing detailed reproduction steps, evidence, and appropriate priority/severity classifications.
  • Collaborate with audio designers and developers to verify fixes, re-test resolved issues, execute full audio regression passes, and maintain test cases and checklists.

Ce que nous recherchons

Ce que nous cherchons :

  • Experience with audio middleware such as Wwise or FMOD and DAWs such as Reaper or Pro Tools, with a strong understanding of audio fundamentals including EQ, compression, gain staging, and spatial audio.
  • Proven ability to identify audio defects, artifacts, implementation issues, and deviations from creative direction with exceptional attention to detail.
  • Experience creating and executing test cases, applying QA methodologies, and managing defects throughout the bug lifecycle using tools such as Jira.
  • Familiarity with game development tools and workflows, including Unreal Engine, Confluence, and testing across PC and console platforms.
  • Strong written communication, organizational skills, and the ability to collaborate effectively with audio, design, and engineering teams.
  • Previous game audio QA or audio production experience is an asset, along with knowledge of interactive audio systems, localization QA, and accessibility standards.