VFX Artist [Far Cry]

Ubisoft

Montreal

Détails du poste

  • Lieu de travail : Montreal
  • Type de poste : Permanent à temps plein

Description du poste

As a VFX Artist at Ubisoft Montréal, you will create impactful environmental and gameplay effects that enhance immersion and support moment-to-moment player experience. From smoke, fire, explosions, weather, and water interactions, your work as a Visual Effects (VFX) Artist will help bring the Far Cry world to life.

You will combine creativity and technical expertise to design high quality, real-time effects. You will adapt to a range of tools while collaborating closely with other teams to integrate and refine gameplay-driven VFX within the game engine.

Exigences

  • Collaborate with creative leadership to understand the gameplay vision and set VFX priorities
  • Create environmental and gameplay effects using particle systems and original textures
  • Partner with programming teams to assess needs and contribute to tool development
  • Design effects within technical constraints while maintaining clarity and visual impact
  • Integrate VFX into the game engine with a focus on gameplay readability
  • Iterate on effects using playtest feedback, debugging and optimizing as needed
  • Adjust effects based on cross-team feedback to improve player experience
  • Respond to post-launch community feedback when applicable, balancing expectations and limitations

Qualifications

What you bring to the team

  • Demonstrated skills in real-time visual effects creation for gameplay-driven experiences
  • Hands-on experience with 3D workflows, including modeling, texturing, lighting, or image processing
  • Working knowledge of 2D art tools, compositing software, 3D software, and game engines
  • Understanding of art fundamentals such as lighting, composition, proportion, and color theory
  • Familiarity with basic vector math applied to VFX systems
  • Ability to receive feedback and adapt your work iteratively
  • A creative and collaborative mindset with strong communication skills
  • Experience with procedural tools, shader creation, or shader optimization, an asset

Ce que nous envoyons

  • Your CV highlighting relevant skills and experiences
  • A demo reel or portfolio showcasing gameplay and environmental VFX, including a breakdown of your process