Détails du poste

  • Lieu de travail : Montreal
  • Type de poste : Permanent à temps plein
Job Description

We’re looking for a Senior Character Rigger to build high-quality character rigs in Maya and deliver them production-ready into the Unreal Engine pipeline. You will support AAA animation workflows and scalable, real-time rigs for character-driven and MOBA-style games.

What you'll do:

  • Build animator-friendly character rigs in Maya;
  • Develop efficient skinning and deformation systems;
  • Ensure clean export and integration into Unreal;
  • Support and improve animation pipelines and workflows;
  • Troubleshoot rig, deformation, and engine integration issues;
  • Optimize rigs for real-time performance;
  • Collaborate closely with Animation, Tech Art, and Engineering teams;
  • Contribute to pipeline tools and best practices.

Qualifications

  • A minimum of 5 years experience as a Character Rigger in the games industry;
  • Expert knowledge of Maya rigging workflows;
  • Strong understanding of deformation, skinning, and control systems;
  • Experience with Unreal Engine and Blueprints;
  • Python scripting for rigging workflows;
  • Experience working in AAA game productions;
  • Experience supporting rigging for large character roster projects (MOBA / hero-based titles);
  • Solid understanding of real-time optimization and engine constraints;
  • Strong problem-solving skills and pipeline awareness;
  • Facial rigging experience (joint-based, blendshape, or hybrid systems).

What to send our way

  • A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills