Description du poste
In this role, you can expect to:
- Work closely with artists, project managers, engineers and the rest of the Technical Art team to create and improve art production workflows, tools, pipelines, and asset optimization/integration.
- Work closely with the VFX artists, mentoring and teaching them on optimization.
- Develop pipelines and tools for the team.
- Develop pipelines for creating beautiful and vibrant VFX.
- Develop pipelines for lighting, including a day/night cycle, while contributing to lighting.
- Contribute to rendering and shading techniques and processes.
- Find creative solutions to realize artistic visions within the technical limit.
To be successful in this role, your background includes:
- 5+ years development experience in Unity.
- Solid game industry experience, specifically in a technical artist or VFX role.
- Strong ability to troubleshoot artist technical problems.
- Proficiency in Maya and/or 3Ds Max, Blender and creating tools in these programs.
- Knowledge of art optimization techniques.
- Excellent communication skills, both verbal and written.
- Experience in Unity Scripting (C#).
- Ability to work in a fast-paced environment and prioritize tasks accordingly.
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