Unity Programmer

Montreal

Offre publiée le 2026-02-08

Ironbelly Studios

Job Description

Job Description

Ever wanted your work to matter beyond entertainment? We're building high-fidelity training simulators for heavy equipment — excavators, cranes, port machinery — and we need Unity programmers eager to push the engine into serious simulation territory.

????What You'll Own?
  • Collaborate with the development team to design, implement, and maintain core simulation systems — from vehicle dynamics to environmental interactions

  • Take ownership of one or more systems (e.g., equipment controls, scoring/metrics, scenario management), ensuring functionality, performance, and scalability meet training requirements

  • Develop and integrate simulation mechanics, UI/UX elements, and instructor tools within Unity

  • Work alongside physics engineers, 3D artists, and training designers to ensure seamless integration of assets, behaviors, and hardware interfaces

  • Debug and optimize code for smooth performance across multi-display setups, VR deployments, and varying hardware configurations

  • Integrate external SDKs and hardware APIs (control interfaces, motion platforms, tracking systems)

  • Stay current with Unity development trends and simulation best practices, incorporating improvements into project workflows

  • Contribute to technical documentation and provide mentorship to junior team members as the team grows

????What You'll Bring to the Table?
  • Must-Have

    • 3+ years shipping Unity projects (games, simulations, or interactive applications)

    • Strong C# fundamentals — you've written systems, not just scripts

    • Experience with Unity's physics system (and its limitations)

    • Comfort with version control and collaborative development

    Bonus Points

    • C++ experience (even hobbyist level)

    • VR development (any platform)

    • Interest in engineering, heavy equipment, or "how things work"

    • Shader/graphics programming

    • Experience integrating external SDKs or hardware

???? Location

Hybrid role based in Montreal, Quebec. Remote candidates across North America considered for exceptional fits.