Unreal 5 Technical Animator / Animation Engineer - UFC-stylefighting game
Ironbelly Studios
Montreal
Offre publiée le 2026-02-05
Location
Hybrid / Remote – Montreal, QC Preferred
Employment Type
Full-Time
Reports To: CTO
Role Overview
We’re seeking a seasoned Unreal Animation Engineer to develop and optimize the runtime animation systems for a next-generation UFC-style fighting game built in Unreal Engine 5. You’ll own the integration of motion-capture data, procedural blending, and next-gen animation technology (Motion Matching, Control Rig, and AI-driven blending).
You’ll work closely with combat design, animation, and physics teams to deliver lifelike, responsive, and high-impact character motion that defines the moment-to-moment feel of the fight.
Core Responsibilities
Animation Systems Development
- Design, implement, and maintain character animation frameworks for combat, movement, and transitions.
- Build and optimize Animation Blueprints, Control Rigs, and custom AnimGraph nodes.
- Implement AI-driven animation blending (Motion Matching, PFNN, Neural State Machine).
- Collaborate with animators to integrate mocap data into procedural runtime systems.
- Develop contact-aware IK (hands, feet, knees, grapples) with Chaos Physics integration.
- Extend Unreal’s Pose Search and Motion Warping systems for hit reactions and combo continuity.
- Prototype and refine animation-driven combat feel, ensuring responsiveness and weight.
- Work with the physics and gameplay engineers to synchronize animation with hitboxes, collisions, and camera events.
Pipeline & Optimization
- Establish efficient mocap → runtime pipelines (retargeting, compression, tagging).
- Integrate tools for animation debugging (pose visualization, contact tracing, profiling).
- Profile and optimize animation graphs to meet 60 FPS / 4K console targets.
- Maintain deterministic playback across networked (rollback) fights.
Collaboration & Support
- Partner with Gameplay Engineering to expose animation parameters to combat logic.
- Support Design in defining move lists, transitions, and animation data structures.
- Liaise with Art & Animation leads to ensure creative fidelity and technical feasibility.
- Contribute to code reviews, documentation, and mentoring of junior engineers.
Required Qualifications
- 8 + years professional experience as an Animation, Gameplay, or Technical Engineer in Unreal Engine (UE4 / UE5). Deep knowledge of Unreal Animation Framework, C++, Blueprint, and Control Rig.
- Strong understanding of state machines, blend spaces, IK solvers, and procedural animation.
- Experience with motion-capture data cleanup, retargeting, and runtime blending.
- Proven track record in real-time character animation for action, sports, or fighting titles.
- Comfort profiling animation performance using Unreal Insights, PIX, or RenderDoc.
- Strong math foundation (linear algebra, quaternions, kinematics).
Preferred / Bonus Skills
- Experience with animation development on combat fighting games.
- Familiarity with AI-driven animation (Motion Matching, PFNN, Neural State Machines).
- Experience using ONNX Runtime or UE Neural Network Inference Plugin.
- Exposure to physics-driven or ragdoll blending systems (Chaos Physics).
- Experience with MetaHuman rigs or custom deformation systems.
- Proficiency in Python / C# tool scripting for animation pipelines.
- Shipped title experience on PS5 / Xbox Series X / PC.
Success Indicators (First 6-12 Months)
- Combat animation system supports fluid transitions between all major move types.
- AI-driven blending integrated with the gameplay combat loop.
- Foot/hand IK and contact fidelity validated across multiple fighters.
- Performance within 1 ms per-character animation budget on consoles.
- Internal animation toolset and debug visualizers adopted by the team.
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