Overview
As a Technical Animation Director at Ubisoft Montréal , you’ll be at the heart of both the technological and artistic innovation of a unannounced AAA project. You’ll lead teams in building animation systems that are fluid, expressive, and high-performing, while ensuring alignment between creative vision and technical feasibility.
This role blends leadership, technical expertise, and a passion for animation. You’ll act as a key facilitator between animation, rigging, programming, and tools teams, making sure pipelines are robust, scalable, and tailored to the project’s ambitions.
What You’ll Do
- Design, implement, and maintain a high-performance, scalable animation pipeline tailored to the project’s needs.
- Collaborate with the tools team to develop or improve scripts in MotionBuilder (Python).
- Work closely with animators and programmers to design and refine animation systems within the game engine.
- Support the implementation of procedural animation systems and full-body IK with animation programmers.
- Ensure animation systems support character customization requirements.
- Partner with rigging artists to strike the right balance between artistic quality and technical performance.
- Document processes and provide day-to-day support to technical animators and animation teams.
Qualifications
Additional Information
Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us your resume highlighting your education, experience and skills.
About Us : Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences. We embrace a hybrid work model, though some roles are fully office-based and not eligible for hybrid work.
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