Senior Technical Animation Lead - Dead by Daylight | Chef.fe Technique Animation Senior

Behaviour Interactive is a leading independent studio headquartered in Montréal, with studios in Toronto, Rotterdam and the UK. We craft immersive experiences for PC, console and mobile platforms. Our Services team collaborates with gaming giants such as Disney, Sony, Activision and Nintendo, delivering high-quality work-for-hire development and pioneering immersive location-based entertainment. Our Original Games unit pushes creativity with iconic IPs, notably Dead by Daylight. Join us and be part of the future of interactive entertainment.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analysing resumes or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.

Responsibilities

  • Translate the artistic vision into a streamlined production process, balancing creativity with technical constraints.
  • Define technical requirements for animations and ensure seamless integration into the game.
  • Optimize workflows through task automation, process improvements and innovative tool development.
  • Champion resource reuse, new tools and best practices to enhance efficiency and quality.
  • Push the boundaries of animation technology to elevate the game’s immersive horror experience.
  • Foster strong communication between creative and technical teams to align on project goals.
  • Evaluate and integrate external software to empower the animation team.

Qualifications

  • 10+ years of experience in technical animation for video game production, including 3 years in a leadership role.
  • Expertise in rigging, skinning and developing animation tools.
  • Experience with Unreal Engine.
  • Advanced knowledge of Maya’s and/or Blender’s animation module.
  • Deep knowledge of 3D animation pipelines and blueprint systems.
  • Passion for exploring new software, animation techniques and industry advancements.

Nice to Have

  • Proficiency in Python and/or MEL scripting.
  • Familiarity with AnimGraph systems.
  • Experience with motion capture technology.

Pourquoi nous rejoindre?

Chez Behaviour Interactive, nous travaillons sur l’un des jeux d’horreur les plus populaires, en collaboration avec une équipe passionnée pour créer des expériences palpitantes pour des millions de joueurs. Si vous êtes un

  • e leader visionnaire qui excelle à l’intersection de la créativité et de la technologie, nous souhaitons que vous contribuiez à façonner l’avenir de Dead by Daylight.

Chez Behaviour Interactive, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est important pour nous de travailler avec des talents venant de tous les horizons, indépendamment de l’âge, du sexe, de l’ethnicité, de la couleur, de l’origine ethnique ou nationale, de la religion, de l’orientation sexuelle, de l’identité de genre, du statut familial, du handicap ou toute autre caractéristique protégée par la loi applicable.

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