Houdini VFX Artist - Iron Man

Montreal

Offre publiée le 2025-09-08

Motive Studio

Houdini VFX Artist - Iron Man

Join to apply for the Houdini VFX Artist - Iron Man role at Motive Studio.

Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. We’ve worked on projects from Star Wars: Squadrons to Dead Space, and are currently working on two exciting projects: an original Iron Man action-adventure game and future Battlefield content. We foster an inclusive culture and a growth mindset, delivering immersive experiences to our players.

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A team where everyone makes play happen.

We are looking for a Senior VFX Artist to join our team. You will report to the Lead VFX Artist and collaborate with the cinematics team, bringing our next AAA title to life.

Responsibilities

  • Partner closely with the Lead Artists, Designers, and Engineering teams to create high-quality real-time visual effects. FX assets include particle systems, meshes, shaders, textures, rigid body sims, and animations.
  • Research & Development of new models using Houdini with high-level knowledge to bridge with the real-time engine and produce competitive effects.
  • Create FX assets using Unreal Engine, according to the agreed design and within the constraints of the target hardware and software.
  • Be responsible for technical and aesthetic considerations for the project’s visual effect art style. Balance high visual quality with performance constraints.
  • Manage in-game particle effects for action-adventure games (weapon/vehicle FX, environmental, destruction, etc.).

Qualifications

  • 5 years experience in the industry
  • Experience shipping high-quality console games
  • Experience in 2D packages such as Photoshop, After Effects, or Nuke
  • Experience in 3D packages such as Max or Maya
  • Strong experience using Houdini or PCG for destruction and simulation pipelines, rigid body, render mantra, fluids, etc.
  • Strong knowledge of environmental effects, lighting, and dynamics
  • Excellent communication with a good eye and problem-solving skills
  • Able to work well in a team and communicate with other disciplines
  • Solid technical abilities to aid in creating new visual effects art pipelines
  • Organizational skills when approaching tasks, files, and storage of the material

Additional skills and experience (nice to have):

  • Knowledge of Unreal 5
  • Experience with Unity Visual Graph Editor or Unreal Niagara
  • Knowledge of Substance
  • Experience with a scripting language (HLSL, Python, etc.)

3D Portfolio Requirements

A link to your portfolio must be included with your application/resume. All portfolios should contain a breakdown of the work and clearly indicate your responsibilities. Include as many of the following elements as you can:

  • Examples of natural and organic effects (smoke, fire, waterfalls)
  • Examples of fantastical effects animation (spells, explosions)
  • Examples of rigid or soft body dynamics
  • Effects created in a game engine
  • Examples of modeling, texturing, and lighting
  • Examples of various animations

About Electronic Arts

EA values adaptability, resilience, creativity, and curiosity. We support growth, learning, and experimentation across our teams. Our benefits programs emphasize physical, emotional, financial, career, and community wellness to support a balanced life and may include healthcare, mental well-being support, retirement savings, paid time off, family leaves, and more. EA is an equal opportunity employer and will consider applicants without regard to race, color, national origin, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, pregnancy, marital status, veteran status, or other protected characteristics. We will also consider applicants with criminal records in accordance with applicable law. EA also provides workplace accommodations as required by law.

Seniority level

  • Mid-Senior level

Employment type

  • Full-time

Job function

  • Design, Art / Creative, and Information Technology
  • Industries: Computer Games

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Greater Montreal Metropolitan Area

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