Senior 3D Animator at Behaviour Interactive
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The role
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day-to-day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
Under the supervision of the Animation Director, the Senior Animator works creatively hand in hand with direction to create and establish new unique, interesting, and appealing characters. Collaborating closely with the technical animation and design teams, you’ll participate in a wide variety of gameplay elements by pushing the boundaries of creativity and innovation in every frame.
In this role you will:
- Effectively apply the principles of animation to create a high-quality product.
- Understand game design intentions and be able to create the required animation lists for characters.
- Be able to adapt your style to known products.
- Edit these animations in the game engine.
- Diverse animation capabilities: creatures, humans, animals, etc. Correct, debug, and ensure the quality of the material produced in-game.
- Test a rig and, with the help of the technical animator, make modifications to it to make it easier to use or to achieve an artistic result that would otherwise be impossible to achieve.
What we're looking for:
- At least 5 years of video game industry experience as an animator.
- Strong knowledge of human anatomy.
- Knowledge of rigging systems, their manufacture and use.
- Good observation skills and knowledge of video game production.
- Mastery of the nomenclature in Perforce.
- Ability to influence the integration of animations in-game to direct the quality of your work: dialogue with the engineer and designer in the best way to enhance the gameplay with animations.
Seniority level
Mid-Senior level
Employment type
Full-time
Job function
Design, Art / Creative, and Information Technology
Industries
Computer Games
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