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Senior 3D and Technical Artist
Generalist 3D Artist with experience in both organic and hard surface modeling, sculpting, and integration across various game engines. The ideal candidate will possess a keen eye for design and a strong technical background.
Key Responsibilities :
- Collaborate with designers and other artists to establish project requirements and timelines.
- Work with other areas to address and resolve asset-related issues.
- Develop prototypes and concept models to communicate ideas and design intent.
- Create high-quality 3D models, including both organic and hard surface assets.
- Sculpt detailed assets.
- Refine and optimize meshes for real-time applications.
- Perform retopology and optimization of meshes to ensure performance in pre-rendered animation, real-time, or simulation environments.
- Conduct performance profiling and optimization to maintain frame rates and visual fidelity.
- UV map and texture 3D models with attention to detail.
- Create materials and shaders for various projects.
- Light different scenes effectively.
- Animate assets as required.
- Create and implement particle effects and simulations.
- Render stills and animations.
- Handle post-processing tasks.
- Ensure the quality of every piece produced.
- Mentor junior artists and provide constructive feedback on their work.
Experience Requirements :
Technical Skills :
Seniority level
Mid-Senior level
Employment type
Contract
Job function
Design, Art / Creative, and Information Technology
Industries
Software Development
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