Camera Specialist (Gameplay)

Montreal

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Ubisoft

Job Description

As a Camera Specialist (Gameplay) at Ubi MTL, you'll be responsible for developing and ensuring the quality of in-game cameras, which will bring out the important elements of the game during playable sequences.v

What you’ll do

  • In collaboration with the creative and level design directors, develop the style and role of the cameras in the overall game experience;
  • Be familiar with the script to understand the emotions that should be conveyed to the player;
  • With level designers, analyse the gameplays to assess the best shots and provide a better player experience;
  • Work with programmers to assess the proper functioning of the cameras;
  • Have the level design PM and / or creative director validate the work to ensure that it is in line with project guidelines;
  • Whenever necessary, assist animators in animating the cameras for the cinematic scenes;
  • Correct the camera bugs entered into the database by testers;
  • Carry out all other related tasks.

Qualifications

What you bring

  • At least 5 years' experience in video game level design and production, game design or other relevant experience (having worked on a AAA game is an asset)
  • Have a good understanding of the 3Cs (Camera, Control, Character);
  • Good knowledge of game engines and 3D software (3DS Max, Maya, Motion Builder...)
  • Be able to solve problems related to camera tracking, action continuity and technical issues that may arise;
  • Good artistic vision and a well-developed 3D spatial sense;
  • Work as part of a team and collaborate with multidisciplinary teams;
  • User-oriented, critical and analytical.
  • What to send our way

  • Your CV highlighting your education, experience, and skills
  • A portfolio of your best work (if applicable—attach images or send us a link to your personal website or online portfolio)