Connexion

AI Programmer (Far Cry)

Ubisoft

Montreal
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C# Game Design Animation +3 autres

Détails du poste

  • Lieu de travail : Montreal
  • Type de poste : Permanent à temps plein

Description du poste

What you’ll do

This programmer will be responsible for anything related to NPC behavior tech:

  • Shared responsibility for maintaining, debugging, and improving anything related to NPC behaviors:
    • Combat and NPC coordination and collaboration.
    • Systemic NPCs reactions to elements (fire, poison, etc.) and any other significant in-game event.
    • Working on unique behaviors for archetypes.
    • Making NPCs understandable and believable, with an emphasis on animation.
  • Work in C++ and behavior trees, both to build AI behaviors and building user-friendly and reliable nodes.
  • Have a knack for AI and game design and be very quality focused. We expect people to regularly play the game, give feedback and iterate on their own features.
  • Be comfortable working closely with animators and the systems they use.
  • Proactively update the AI leadership team about potentially unidentified work, such as missing features and/or performance issues and work on them.

Qualifications

Ce que vous apportez

  • Around 5 years of experience in AI programming, ideally in the video game industry
  • Proficiency in C++ language
  • An undergraduate degree in Computer Science, Computer Engineering or equivalent
  • Experience developing on video game consoles
  • That rare mix of attention to detail and flexibility in your work organization
  • A proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game
  • You are creative and thirsty for innovation