Senior 3D Environment Artist - Dead by Daylight

Montreal

Offre publiée le 2026-02-20

Behaviour Interactive

The role

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic . Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Responsibilities

As a Senior 3D Environment Artist, you would report to our Senior Art Team Lead and join a highly talented team. We are looking for someone with strong expertise in realistic texturing, along with solid modeling skills. Being a horror fan is a must for this role! In this role you will:

  • Create the various elements required by the production of the game environments including textures and materials.
  • Ensure an ideal performance of the game by understanding and respecting the technical guidelines and by promoting the optimization of artistic elements, while achieving the desired visual quality.
  • Communicate with other stakeholders in order to fully understand the needs and requirements of game design.
  • Ensure optimal game performance by understanding and respecting the technical guidelines and optimizing artistic elements, while achieving the desired visual quality.
  • Identify opportunities to improve productivity and workflow within the production and his team.

What we're looking for

  • Mastery of the modeling component of Maya software. Relevant experience with any other equivalent software will be considered.
  • In-depth knowledge of Substance Painter and Designer, Z-Brush and Photoshop.
  • Relevant development experience with Unreal.
  • Understanding of PBR (physically based rendering) techniques.
  • Ability to work in a team and to communicate, orally and in writing, in a clear and concise manner in French and English.