Senior 3D and Technical Artist
Generalist 3D Artist with experience in both organic and hard surface modeling, sculpting, and integration across various game engines. The ideal candidate will possess a keen eye for design and a strong technical background.
Key Responsibilities
- Collaborate with designers and other artists to establish project requirements and timelines.
- Work with other areas to address and resolve asset-related issues.
- Develop prototypes and concept models to communicate ideas and design intent.
- Create high-quality 3D models, including both organic and hard surface assets.
- Sculpt detailed assets.
- Refine and optimize meshes for real-time applications.
- Perform retopology and optimization of meshes to ensure performance in pre-rendered animation, real-time, or simulation environments.
- Conduct performance profiling and optimization to maintain frame rates and visual fidelity.
- UV map and texture 3D models with attention to detail.
- Create materials and shaders for various projects.
- Light different scenes effectively.
- Animate assets as required.
- Create and implement particle effects and simulations.
- Render stills and animations.
- Handle post-processing tasks.
- Ensure the quality of every piece produced.
- Mentor junior artists and provide constructive feedback on their work.
Experience Requirements
- Proven experience working with various file formats and migrating assets between them, including OBJ, FBX, CAD files, USD, and other proprietary formats.
- Experience preparing, integrating, and optimizing assets for game engines, including Unity, Unreal Engine, and Omniverse, with the capacity to adapt to new engines as needed.
- Experience with virtual reality (VR) or augmented reality (AR) projects.
- Experience with rigging and skinning characters for animation.
- Familiarity with real-time rendering techniques and optimization strategies.
- Familiarity with cross-platform development and optimization for various devices.
Technical Skills
- Familiarity with game development pipelines and workflows.
- Proficiency in creating efficient UV layouts and understanding texture atlasing.
- Knowledge of Blender, Maya, 3ds Max, or Cinema 4D.
- Experience with Marvelous Designer or Clo3D.
- Proficiency in ZBrush, Substance Designer, Substance Painter, and Substance Sampler.
- Competence in Photoshop and Illustrator.
- Familiarity with After Effects and Premiere.
- Experience with Unity, Unreal, and the Omniverse Suite. Houdini experience highly preferred.
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