Senior Cinematic VFX Artist


Offre publiée le 2024-06-26


Cloud Chamber is looking for a talented and dazzling Senior Cinematic VFX Artist to partner with our creative team to find artistic and technical approaches to a diverse range of tasks.

You will work with the Cinematics Team on challenging and exciting in-game cutscenes and vignettes, driving and tuning our visual identity, and developing and improving upon techniques and visuals with the VFX Department.

You will be responsible for driving progress across the board when it comes to visual effects, from game systems to cinematic moments and set pieces.

Partnering closely with the Lead VFX Artist it will be your job to push creative and technical boundaries to set the stage for a stunning narrative and systems driven experience. Job Details :

  • Create in-engine, Cinematic Visual Effects that captivate and engage our audience.
  • Work closely with the VFX Lead, collaborate with the cinematic team, and associated departments to build and elevate our creative and technical approach.
  • Able to be self-driven, and manage complex tasks and initiatives.
  • Prototype, iterate, and integrate assets based on feedback from the client, and pivot as necessary.
  • Partner with the team to establish a cinematic visual identity and build upon the ingredients of our gameplay identity and language.
  • Work cleanly and efficiently in our Unreal VFX environment, utilizing proper commenting and organizational practices.
  • Communicate effectively with team members, production and management to ensure that project goals and deadlines are met.
  • Receive, give, and apply feedback effectively while maintaining a constructive attitude.

Skills, Experience, and Qualifications :

  • 5+ Years of experience in AAA Game Development or equivalent.
  • Possesses a strong understanding of VFX Principles and adjacent subject matter.
  • A critical eye for timing, animation, and motion of real-world objects as well as mind-bending, fantastical VFX.
  • Experience with Unreal Sequencer or adjacent in-engine cinematic workflow to craft quality, in-game cinematic VFX.
  • Experience with Unreal Engine 5 / 4.
  • Good understanding of the fundamentals of Blueprinting, Materials, Sequencer and clean workflows.
  • Solid understanding of authoring software such as 3DS Max / Maya, Photoshop, Substance Designer or similar.
  • Experience with packages such as Houdini and Embergen.
  • Highly motivated with strong communication skills, and an open-minded professional attitude.
  • Keen to share your knowledge and experience, while able to learn and grow from the knowledge base of an experienced team.
  • Humble, open to coaching, an iterative process, and group critique.
  • A desire to mentor and support our Junior and Intermediate members of our team.
  • A strong aptitude for organization, exploration and documentation.
  • Able to pivot, iterate and engage in creative discussion and problem solving.
  • Ability to work independently and drive, and handle a broad range of subjects and content within the project.
  • Ability to problem-solve and prioritize issues while developing a production pipeline.
  • Ability to take direction well.
  • Able to respond elegantly to difficult creative changes, often late in the process.
  • A positive force multiplier with a great team-player attitude.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • Uncompromising ethics and unwavering integrity.
  • Willing to uphold the values of Cloud Chamber.

Please provide a demo reel of your work as well as a breakdown of your processes and workflow with your application.

We are Cloud Chamber : a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us, we’d love to meet you. Join us in creating worlds that move people.

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3 days ago