Associate Art Director


Offre publiée le 2024-03-28


Cloud Chamber is looking for a talented, supportive, and decisive Associate Art Director to assist in the management and efforts of our World Art Team, which includes Level Art, Lighting, VFX, and post-processing.

Reporting to, and supported by, the Art Director you will provide mentorship and guidance to Art Leads and the World Art Team at large, focusing on the development of skills and elevating the overall quality of work.

You will be responsible for translating the overarching art vision to support the realization of the game world.

As the primary stakeholder for defining and validating the needs to fully realize the Level Art for the game, it will be your responsibility to define the requirements for dependencies from teams like Object Bank for ingredients and assets, and Tech Art and Engineering for rendering features and tools.

Job Duties :

  • Ensure the successful creation and execution of all art teams by setting and managing quality expectations, in alignment with the Art Vision and Production Strategy.
  • Provide mentorship and guidance to Leads and team members to help develop their skills and quality of their work, including in support of formal performance reviews.
  • Work with Art Direction and the Art Leadership Team to ensure alignment and support of the Art Vision in the World.
  • Develop and maintain appropriate references and documentation to guide the team.
  • Partner with stakeholders in other art teams to ensure requirements are being met to deliver on the Level Art needs of the game, including but not limited to, Object Bank, Character Art, and external partners.
  • Partner with Tech Art, Level Design, Narrative, and Cinematics to ensure a cohesive and holistic approach to the realization of the World in support of the Creative Direction.
  • Partner with stakeholders to support the hiring process for your department, including the creation of job roles and responsibilities.
  • Participate as an advisor in the recruitment process for supporting teams.
  • Participate in reviews to validate the quality of the implementation of Level Art in the World.
  • Foster a cohesive and inclusive community atmosphere within a distributed team environment.
  • Identify and communicate delivery risks and mitigation plans.
  • Provide tactical support to ensure that your team is consistently tackling issues, communicating needs and opportunities, and constantly evolving best practices.
  • Maintain an open and upbeat environment that encourages creativity and collaboration.
  • Maintain the values of Cloud Chamber.

Skills, Experience and Qualifications :

  • Bachelor’s Degree in Fine Art, or equivalent experience.
  • Background in Environment Art for games and / or film.
  • A minimum 7+ years experience in AAA development with at least 1 shipped AAA title in a leadership capacity.
  • Previous experience leading large environment art teams for AAA game development.
  • Experience working with Art Directors / Creative Directors and spearheading translation of a sophisticated art vision.
  • A caring and compassionate mentor and coach.
  • Experience in Art and Environmental storytelling.
  • Profound knowledge of the AAA game asset creation pipeline.
  • Proficiency in industry-standard 2D and 3D software tools, such as Maya, 3DS Max, Photoshop, Substance Painter, and Substance Designer.
  • Strong organizational and communication skills, with a critical eye for detail.
  • Strong problem-solving abilities.
  • Ability to establish priorities, delegate, and multi-taskeffectively.
  • Ability to partner with a diverse group of personalities effectively and constructively.
  • In-depth knowledge of industry trends in interactive storytellingand AAA games.
  • Flexible and adaptable to changing production situations.
  • Mature outlook on work ethics and responsibilities.
  • Positive mentor and model of best practices.
  • Adept at building strong partnerships at all levels of the organization.
  • Collaborative and team centric.
  • Uncompromising ethics and unwavering integrity.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.

Nice to Have skills :

  • Experience working with hybrid / distributed teams, including co-dev.
  • lighting and VFX experience (Lumen).
  • Previous experience working on a FPS.

We are Cloud Chamber : a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us, we’d love to meet you. Join us in creating worlds that move people.

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When emailing prospective employees we only use accounts.



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