System Programmer, Unannounced IP

Montreal

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Behaviour Interactive

The role Since several work modes are offered to all our employees (% from home, Flex, % in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.

If you have a disability and need some help accessing or using our website or application system, just reach out to us. We want your interview experience to be top-notch, so if there's anything we can do to make it more comfortable and positive, let us know at the time of the application.

Since several work modes are offered to all our employees (% from home, Flex, % in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.

Our team is currently looking for an experienced System Programmer to design, implement and refine the game experience we provide our users.

In this role, you will be an integral part of the development team. You will be responsible for the implementation and maintenance of the different basic functionalities in craft, optimization and adaptation from one platform to another oneIn this role you will :

  • Work closely with cross-discipline teams including programmers, designers, animators and artists.
  • Code in C++ engine-related items.
  • Optimize both memory and performance in systems that have to scale from high-end to mobile systems.
  • Diagnose and solve common problems - such as load times, memory usage and performance problems - to improve the robustness of the engine.
  • Optimize the game code taking into account that some of our games will be live and online ones.
  • Be an active participant to our code review's process.

What we're looking for :

  • 3+ years of experience as a Programmer in the game industry.
  • Strong skills in C++ programming and multithreading.
  • Experience working with Unreal engine
  • Experience in many different engineering areas with a special attention given to low-level code and deep optimization.
  • Well-versed in software engineering principles, especially API design, and dataflow programming.
  • Strong understanding of how a game engine work and of editor concepts.
  • Familiarity with development tools and profiling on modern systems, including PC, console and mobile.
  • Experience developing in a large codebase at a fast pace, keeping the right balance between usability, performance, reliability and power.
  • Bonus point - Development experience with Windows.
  • 2 hours ago